It is not unusual to hear shouts of "Ringer!" as the teams pair up 2 against 2 to toss the shoes for a point or two.
Young, Younger, Short or Tall . . . there are no restrictions on who can play.
Any day, Everyday.... Come what may.
Thursdays is tourney day they say!
So if you see a game in play come join in the fun.
It is a perfect pastime out of the hot sun.
Just look at the stake and aim for what you see...
and try not to hang it up in the tree!
A set of horseshoes will be stored in the office for the use of all.
Just sign them out and return them by nightfall.
And as we all know the Golden Rules.... Clean Up any trash or debris to keep our park clean for the next visitor.
Then there is the matter of the "Rules" if you are so inclined to play by them...
The rules shown here are based on the National Horseshoe Pitchers Association of America's official rules. Use them if you would like or make up your own! It's all for fun and sport so get on up there and TOSS, PITCH or THROW those shoes! And may the best team win!
The Rules
- Each player pitches both shoes followed by the opponent's two shoes.
- In pitching a shoe, the player may not cross the foul line. A foul line is marked 3 feet in front of each stake. Thus, the resulting throwing distance (foul line to opposite stake) is 37 feet. For Female, Junior, and Elderly contestants the foul line is 27 feet from the opposite stake.
- When playing teams, half the team throws from one stake and half throws from the other.
- Games can be played to 40 points in a point limit game or 40 shoes in a shoe limit game. In the shoe limit game the player with the highest points wins. If a tie exists then each player can take a half win or a two inning tie breaker can be thrown.
- Any shoe must be within one horseshoe-width (measured across the outside of the open end of the shoe) of the stake to be considered for points. (Official rules call for 6 inches max).
- The closest shoe to the stake gets 1 point.
- If you have two shoes closer than any of your opponent's, you get 2 points.
- Ringers are worth 3 points each and must completely encircle the stake so the ends can be touched with a straight-edge without touching the stake.
- If you have the closest shoe and a ringer, it's 4 points.
- If your opponent throws a ringer on top of yours, they cancel and no points are scored.
- Leaners are worth 1 point and are considered closer than any adjacent shoe except ringers.
